A cinematic, wide-angle photograph of a modern game development workspace with a subtle Turkish flag motif integrated into the screen.
Studio Philosophy

From Istanbul to the App Store: A Turkish Studio's Blueprint

We build games that feel premium, not just functional. Our Istanbul-based team translates local creativity into global app store success, focusing on the compact quality that a limited number of projects per year affords. We navigate the complex puzzle of mobile development so you don't have to.

We speak the language of indie publishers and studios who value craftsmanship over volume. We understand that a game's first 30 seconds determine its fate. Our name, Gamelyx—a portmanteau of 'Game' and 'Labyrinth'—is a promise: we chart the most efficient path through the development maze.

Explore Our Process
A close-up screenshot of a polished mobile game UI, showing a sleek loading screen or main menu.
Observation

A 3-second load time spike can cause a 50% drop in session length. Our floor is 800ms on mid-range devices.

Scenario Vignette
"Our indie studio had a deep narrative prototype, but testers kept dropping off. We thought it was the art. It was the 8-second tutorial."
Method Note

Robustness Through Constraint

We don't measure success with fabricated engagement metrics. Instead, we evaluate every feature against three hard constraints:

  • Device Floor: Does the feature run smoothly on a 5-year-old, budget Android phone?
  • Battery Budget: Does it consume less than 1% battery per 5-minute session?
  • Session Clarity: Can a player understand the value in the first 30 seconds?

If a feature fails these checks, it's prototyped, measured against our real-world testing rigs, and often discarded. This is our foundation for performance, not a promise.

The Istanbul Method

3-Phase Execution Framework

01 / Concept & Core Loop

Pressure-test the central mechanic with rapid prototypes. We mock up the "first touch" experience before writing a single line of production code.

Pitfall Avoided Building art and assets for a weak loop. We often pivot the core mechanic 2-3 times in this phase.

02 / Polish & Performance

Optimize for 60fps on a 5-year-old device. We benchmark load times, memory usage, and touch latency against a strict device floor.

Technical Check Battery drain & thermal throttling tests are mandatory. No exceptions.

03 / Launch & Live-Ops

We don't just ship. We plan the first 90 days of content updates. The "live" plan is built in Phase 2, not after launch.

Trade-off We recommend a focused launch on 1-2 core markets over a broad, unsupported global release.
Common Failure Modes

How We Sidestep Pre-Release Pitfalls

The "Perfect Art" Delay

Stalling development to wait for final character models, environments, or UI before confirming the core loop.

AVOIDANCE: Our Phase 1 requires 'programmer art' and primitive shapes. Fun is binary; visuals are layered later.

The Monetization Afterthought

Designing the game economy in the final weeks, leading to intrusive ads or jarring IAP prompts.

AVOIDANCE: We define the 'pause points' for monetization in Phase 1. It's a system design problem, not a patch.

The "It Works on My Device" Fallacy

Testing on high-end flagship phones while ignoring the long tail of older, slower, or lower-RAM devices.

AVOIDANCE: We maintain a 'legacy device lab' in-house. Every build must pass on the floor model before shipping.

The Silent Launch

Shipping without a press kit, targeted influencer outreach, or a phased review strategy.

AVOIDANCE: Phase 3 includes a 'Launch Checklist' (assets, contacts, timelines) started in Phase 2.

The Performance Lab

Benchmark Your Idea's Core Metric

A reproducible test to visualize the value of optimizing early. Toggle the switch below to see the difference.

Standard Approach Gamelyx Optimized
1200 ms

First Paint on a 10MB asset bundle over 3G connection.

Curated Resources

  • Unity/Godot Performance Profiling 101
  • Android Device Fragmentation Map (2026)
  • The 'First 30 Seconds' Testing Framework

Where to Start

We recommend clients complete our 'Project Brief' before any deep dive. It clarifies core mechanic, audience, and constraints.

Download the Brief
Direct Contact

Talk to a Technical Co-founder

We are based in Istanbul (GMT+3). We overlap with European business hours and have a flexible schedule for US-based publishers. We commit to a response within 24 hours on weekdays.

Address Istiklal Caddesi No: 123, Beyoğlu, Istanbul, Turkey
Map showing the Beyoğlu district in Istanbul, Turkey, with a pin marking Gamelyx's location.
Beyoğlu, Istanbul
Core Concepts

How We Think

Key Terminology

MVP

Minimum Viable Product. We define it as the smallest version that is still fun to play.

Core Loop

The repeated action the player performs. If it's not compelling in 2 minutes, we pivot.

Device Floor

The lowest-end device we guarantee performance on. It's our quality benchmark.

Live-Ops

The 90-day post-launch plan. We build it before we ship.

Do you work with equity or revenue share?

We prefer cash budgets for our first project. It aligns incentives and gives us the clarity to build the best game without future ambiguity.

What's your typical project timeline?

For a polished MVP, 3-6 months. This includes full development, optimization, and pre-launch planning. We work iteratively with weekly check-ins.

Can you handle the App Store submission?

Yes. We manage the entire technical submission process, including creating store assets, writing descriptions, and navigating review policies.