Fixed-Scope Project
Best ForWell-defined prototypes or feature updates with clear deliverables. Budget and timeline are locked upfront.
- • Consistent milestone checkpoints
- • 10% contingency buffer included
- • Handoff with full documentation
Born from the conviction that mobile gaming thrives on polish, not just scale. We partner with indie studios who have a strong core loop but need the technical execution and market-ready finish to break through the noise. Our Turkish base gives us a unique insight into both Eastern European and MENA mobile trends—helping games resonate globally.
"We ship 2-3 polished titles a year. Each one is a partnership, not a transaction. Our success is tied directly to the long-term health of your studio."
Not all projects fit the same mold. We structure our engagement around your stage, risk tolerance, and resource needs. This is the decision matrix we walk through with potential partners to find the right fit.
Well-defined prototypes or feature updates with clear deliverables. Budget and timeline are locked upfront.
Ongoing development where your project becomes our studio's focus. A core Gamelyx team works exclusively for you.
A 4-week commitment to build a vertical slice and validate your concept with minimal risk before full production.
A weekly build cadence means you see progress every Friday. No black boxes. Here’s the exact map from your concept to launch.
We start with rapid prototyping in Unity or Unreal. Goal: validate the core gameplay loop with a playable build before committing to full production. This is where we kill bad ideas fast.
Parallel tracks run. Art pipeline builds environment and characters. Tech pipeline implements systems, AI, and backend. Continuous integration ensures builds are always functional.
Focus shifts to quality. External QA testers (targeting your demographic) find bugs and UX friction. We optimize performance, balance economy, and prepare all store assets.
We handle the submission and marketing push. Post-launch, we monitor analytics, community feedback, and schedule data-driven updates to keep players engaged.
We run a standardized benchmark (Unity: Single Pass Forward rendering, 100k dynamic objects) on a controlled device (Snapdragon 845). If our final build shows >15% lower FPS than a fresh empty project, we re-optimize at our cost. This is our benchmark for "clean code."
We design for the lowest common denominator: an Android device with 3GB RAM. Features are scaled up for iOS/High-end Android, never scaled down for budget devices. This prevents the "performance cliff" at launch.
"We were on a tight budget for our puzzle game. Gamelyx advised us to skip a complex real-time shading effect and use baked lighting instead. It cut our QA time by 40% and the game still looks stunning on a $200 tablet."
— Anonymous Indie Studio, Turkey
60 FPS
On Snapdragon 600 Series
<100MB
Initial Download Size
4hr
Average Battery Life
<20ms
Server Latency Target
A common pitfall in Unity is instantiating/destroying objects repeatedly (e.g., bullets, particles), causing garbage collection spikes and frame drops. Our standard practice is object pooling—recycling objects in memory. This adds 15% dev time upfront but prevents performance collapse during high-action moments.
Our engagement doesn't end at submission. We build the infrastructure for live ops and partner with you to turn players into a community. Ready to see how this process could work for your game?
Or reach us directly: info@gamelyx.pro | +90 212 555 7890
Mon-Fri: 9:00-18:00 (TRT) | Istiklal Caddesi No: 123, Beyoğlu, Istanbul